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Pricing

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On Demand Pricing Options

Basic Plan

Our basic plan is $.70 per core per hour. Each machine is a Xeon Dual-QuadCore 3.0Ghz with 16GB DDR RAM. You only pay for what you use when you submit a render job. Applications supported 3ds Max, Blender, Cinema 4D, Lightwave, Maya, Modo, V-ray Standalone, and XSI.

Prepaid Packages

The Pre-paid packages option offer our users additional render credit when your purchase a rate. Credits never expire and are waiting for you when you are ready to start your next project.

Prepaid Amount (USD) $ 1,000 $ 2,000 $ 3,000 $ 5,000 $ 10,000 $ 20,000 $ 30,000
Additional Credit 10% 15% 20% 25% 40% 55% 80%
Total Credit(USD) $ 1,100 $ 2,300 $ 3,600 $ 6,250 $ 14,000 $ 31,000 $ 54,000


Unlimited Reserved Rental Options

The Unlimited Passesare similar to physically renting machines, except that we take care of all the setup, software, power, cooling, maintenance and technical support. Our Unlimited Pass users will receive 24-hour unlimited access to their reserved machines.All unlimited passes have the highest priority. All machines are offered on the unlimited passes are Xeon Dual-QuadCore 3.0Ghz with 16GB DDR RAM.

Basic Plan Daily Pass Weekly Pass Monthly Pass
Require rendering for short bursts X - - -
Projects with fixed rendering budget - X X X
Standard Use X - - -
Heavy (24/7) Rendering - X - -
On-demand Pricing $.70 USD / Core hr - - -
Price per Machine - $70 USD $230 USD $600 USD
Number of Machines Reserved per User - 100-200 4-100 4-100


Low Priority Renders

Limited budget! No problem. RenderCubic’s ultra-performance render farm now is offering low priority rendering for the discount rate of $.50 per core hour.The trade-off is that this may delay completion of the render job since it will be queued behind priority jobs. This option may occasionally render as quickly as regular priority jobs, but this will depend largely on the current job load at RenderCubic. Low priority renders are perfect for users that are on a limited budget and have flexible deadlines.

Please Note : A job that is submitted at Low Priority cannot later be upgraded to standard priority. You will have to kill the current render and re-submit a new job at the new priority.

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